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Infinifactory training routine 5
Infinifactory training routine 5












infinifactory training routine 5

However it's the world around you that changes. It reminds me of Tron Legacy's soundtrack a bit, except perhaps a little more dreary ( if that's possible). Most of it has Sine, Square and Triangle waves as part of the music in a very synth-heavy soundtrack. Music: Ranging from Funky and jazz, to upbeat dance music, to low and dreary background music. Sound: The death sound is perhaps one you'll cringe the most since you'll hear it a lot, even a few times when you manage to avoid death somehow by only getting hit by a beam for 1/100th of a second.

infinifactory training routine 5 infinifactory training routine 5

Everything is generally bright and obvious what is what, and the forced isometric perspective keeps you from getting too confused where anything is at any given time.

INFINIFACTORY TRAINING ROUTINE 5 PS2

All the robots are well crafted, although it looks like it could have been a PS2 game with a little lowering of graphical effects. Graphics: Simple yet cell shaded giving it almost a cartoon look. It's effectively a 2D game using 3D models and view. While doing basic repairs and puzzles, Clarc finds a beautiful girlfriend missile, who gets kidnapped.Ĭlarc is a puzzle game, namely moving blocks around to block or redirect lasers. To his surprise none of the other robots are working, instead drunk on diesel fuel and partying like there's no tomorrow. It's a throwaway story, although still funny to read the mission names and descriptions of why you're assaulting the refueling station, or who you annoyed to get attacked.Ī maintainance robot ( or Clarc) is woken up after a power outage. Story: Positively absurd, tackling the hardest mission first so each mission after to the final boss is easier. Almost every attack will be associated with beats ( although some of them are avoiding attacks for long periods of time). Ultimately you start with the highest scores and you're trying to get the lowest score. If you take hits, you can reverse time in order to fix it. However on medium and lower, it's easy enough to switch between lanes and reverse the attacks. Mechanics: I have played it with keyboard and controller, however the higher difficulties would be better off with a guitar hero configuration. Although not music I'd listen to outside of the game, so it's more or less just good. Most of the music ( besides say boss battles) have a nice feel to them. And if you happen to activate the power to double your multiplier, the entire screen bleeds as though it's neon lighted! ( not to mention the music changes slightly). Each Lane is represented by a color generally, meaning which attacks will be in which Lane, or which line to be in to avoid said attacks from behind. The background being either tunnels, space with debris, astroids, or circling around a space station, it looks fairly gorgeous. Graphics: 3D with your cute little Guy in a spaceship nodding his head to the beat of the music. Wait! You destroyed the time continuium and need to fix it, by undoing every attack through the entire game in reverse! With snazzy music to boot! You start the game beating the final boss.














Infinifactory training routine 5